AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Slovenia: Q1 2022
Discover the performance of the top 5 third-person games on Android in Slovenia during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five third-person games on Android in Slovenia showcased varied performance metrics in terms of downloads, revenue, and active user trends. Here’s a closer look at how these games fared.
Twerk Race 3d — Fun run game! began the quarter with a modest number of downloads but saw a significant increase mid-January, peaking at 4.5K weekly downloads by the end of the month. The game maintained a steady download rate, ending the quarter with 1.7K weekly downloads. In terms of active users, the game started with 201 weekly active users in mid-January and grew to 6.9K by early February. However, it experienced a gradual decline, closing the quarter with around 3.3K weekly active users.
Stone Grass: Mowing Simulator had a strong start in late January with 212 weekly downloads, which quickly surged to 3.1K by mid-February. The game maintained a relatively consistent download rate, finishing March with 1.9K weekly downloads. The active user base followed a similar trend, starting with 192 in late January and peaking at nearly 5K by mid-February, before stabilizing around 3.4K towards the end of the quarter.
Race Master 3D - Car Racing experienced a steady decline in weekly downloads, starting at 2.3K in late December and dropping to 1.1K by the end of March. The number of weekly active users also saw a downward trend, beginning with 8.8K in late December and ending the quarter at approximately 6K. Revenue for this game was sporadic, with minor peaks early in the quarter but no significant revenue in March.
Going Balls showed a consistent download rate throughout the quarter, starting with 816 weekly downloads at the end of December and maintaining around 1K weekly downloads by the end of March. The active user count displayed a steady performance, beginning with 3.5K in late December and ending March with 4.5K. Revenue for this game was minimal, with only a few instances of minor earnings.
Sandwich Runner saw a significant number of downloads initially, with 2.7K weekly downloads in late December, but this number declined to 855 by the end of March. The active user base started at 1.8K in late December, peaked at nearly 4K by the end of February, and concluded the quarter with around 3.7K weekly active users.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.